- Boolean plugin sketchup for free#
- Boolean plugin sketchup software#
- Boolean plugin sketchup code#
- Boolean plugin sketchup license#
It works with some relatively complex geometry, and I'm in no need to recalculate the results, which makes the delay is acceptable to me (a hole in a wall can be covered by glow/particles/whatever while the geometry is being generated anyway), so it works for the type of the game I have in mind. My only wish is that if you're using any open source derived content, attribute the authors- it's all they've asked for.
![boolean plugin sketchup boolean plugin sketchup](https://i.ytimg.com/vi/_sX-WB06qdg/mqdefault.jpg)
![boolean plugin sketchup boolean plugin sketchup](http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/02/HemiSphere.jpg)
Boolean plugin sketchup license#
And on that note- the asset store license stipulation revolves around reverse engineering and modification of compiled libraries- not "peeking" which is perfectly legal where I live (see section 6.1 of the asset store terms of usage).Īnd on a completely different topic, I have not used any of your other plugins, so I cannot comment- but they look to be a great value for the number of features they provide. The reason I mentioned the license thing is simply because in my opinion- if the MIT license hasn't been respected in the creation of your plugin, how can you expect others to respect yours? I'm not trying to be combative, just trying to show the disparity here. That type of behavior is damaging to the open source community, especially when an author goes out of his way to make something as unrestrictive as an MIT license and only asks for a simple acknowledgement.
Boolean plugin sketchup for free#
I'm an old school advocate of OSS, and when I see people take things that were given away for free and turn around and sell them without even a 'thank you' or acknowledgment that they've done so, I feel the need to point it out.
Boolean plugin sketchup software#
I'm not saying porting it is easy, I'm just saying that you need to attribute the open source software you used and that's it.
![boolean plugin sketchup boolean plugin sketchup](https://blackspectacles.com/uploads/images/Branch1.jpg)
Boolean plugin sketchup code#
How long will the bundle sale be running?Ĭlick to expand.First of all you are not calling me out and it was an assigned task to one of the team so I will look into this, secondly the MIT license permit the use in proprietary software so will add the license to it "in case what you are saying is true" but still will deliver it as a DLL and yet we are not getting even appreciation for our hard work, please feel free to port that library, add editor functionality and components, threading and make it unity compatible and then release it for free, it's not making us food today and why in hell you need more than one license in the first place to use it, buy one seat and let one developer handle the code of boolean functions it is that simple, we are not asking for thousands of dollars, even more basic stuff are more expensive than what we offer on the asset store for GOD sake!ītw you are violating the asset store license by decompiling and if you want to violate the per-seat license you don't even need to decompile the package, better yet go to some websites and you will find every single software on earth for you to download and use, it is up to you to follow licensing or not, to be legit or not.ĭon't get so worked up- perhaps my statement was not delivered tactfully. Not all of them got tested on iOS but most of them are editor extensions and should run fine, booleanRT and LightmapManager 2 contains functionality that can be used on runtime but they are designed to work on all platforms, in general they should work and if you faced any issues we will provide the support needed.ģ. Have the tools within the MXD Bundle been tested with iOS devices, and are there any other portability restrictions with any platforms? Yes they can be done programmatically, we haven't done a proper documentation yet "I know, we are a bit behind " and it is designed to run without the editor, most functions can be done directly using the component or by manipulating the values of the component, the case you mentioned can be done.Ģ. Can boolean CSG operations be performed programmatically? I've seen in the BooleanRT demo video that real-time CSG operations are possible, but can this be done without the editor? We would like to specify the target meshes, and then allow the user to position the meshes to do a subtraction.